OOP Puzzle

  • OOP Puzzle

     Diegomontone updated 10 months ago 1 Member · 1 Post
  • Diegomontone

    February 4, 2021 at 7:49 pm

    Hi guys,

    Does any of you have an idea why Monker makes us raise HU extremely loose 100bb deep vs limp (around 50%) whereas, if we make exploitative sims and we are BB vs an IP limper, it makes us only Raise 5-10%??

    It is really weird as the approach should be the same to punish a weak range but the response is totally different so I appreciate any suggestion or thought

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